Raid Difficulty Changes
Raid Finder = 10-25 Players
Normal (Was Flex) - 10-25 Players
Heroic (Was Normal) - 10-25 Players
Mythic (Was Heroic) - 20 Players
All have separate lockouts.
This is going to really screw with the way casual guilds work, and will especially tinker with how Heroic 10m Guilds are functioning. They'll need to find ~10 more players (Sub players dependant). Looking forward to testing it all out though.
"From level 91 to 100 you will get upgrades to your core spells. Some will be slight class changes, some will be passive bonuses, similar to old spell ranks. Some of the boosts will definitely be easy to feel."
This is good. You will feel an obvious power increase, and you don't get any more action bar bloat. Really looking forward to seeing these changes, especially for Warriors.
Hit and Expertise - Gone!
Dodge and Parry - Gone!
Reforging - Gone!
Fewer items can be enchanted!
Stats on Armour will change based on spec!
Armour will become a good tanking stat again!
Tertiary Bonus Stats! - Lifesteal, Avoidance (AoE Damage Reduc.), Cleave, Speed, No Durability Damage!
Item Squish! - Relative power unchanged, stats dropped by approx. 96%
This list is just... I have no words. Blizzard have finally woken up and smelled that delicious chocolate iced frappuccino in the corner, downed it, and decided to start fixing their broken game. Still many more changes to be made, but this expansion so far is picking me up and giving me a 1st Class Ticket on the Hype Train.
Will edit this with any more cool information that gets brought to my attention, so feel free to leave a comment or add me on Skype (veren1994)!
Exhil MD.
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