So this trinket got changed slightly and all of the abilities now reduced are:
Recklessness
Skull Banner
Die By The Sword
Shield Wall
Rallying Cry
Shattering Throw
The change to have Skull banner on there is somewhat better, bringing Reck and Skull Banner down to a 2.5m CD currently on PTR, so the tooltip is a bit buggy perhaps. But it at least means that this trinket is a bigger DPS gain for your raid than it is for you.
I already feel like a walking Skull Banner as it is due to Warrior damage being complete pants in this tier of content. To fully understand this, I'll show you the most recent parses just for Melee DPS in 25m HC Throne of Thunder:
If you play warrior as DPS in a 25m, you're either -really- good, or you're there for a Skull Banner. Arms Warrior is getting a decent buff and with higher iLevel might get up to "average" dps. However with that, all of the DPS specs that use agility will scale more and more out of control as they get more out of Agility than Strength-users get out of Strength.
Intellect gives Spell Power and Spell Critical Strike
Agility gives Attack Power, Critical Strike and Dodge
Strength gives Attack Power and Parry.
Obvious problem is obvious.
If this could be changed in 6.0 so that Strength gave Critical Strike as well, that would close the gap a bit, though you may as well revamp Warriors, DKs and Ret Paladins which would allow Strength to not give crit and still be just as good for Strength classes as Agility is for Agility users.
I still bet they find a reason to nerf the trinket
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