"I think this is only my third post on PvP-Live, but it’s a collection of
ideas from myself, friends, a few warriors in the PvE community, and a
few in the PvP community. Most of these changes are only with PvP in
mind.
First: Talents.
Assuming Blizzard -want- to keep the current Talent system, then there’s definitely changes that need to be made.
Tier 1: Charge
Juggernaut – I honestly think this is fine in it’s current iteration.
Double Time – Needs changing. Suggested change would be something like
“Passive: After using Charge, for the next 10 seconds your Charge can be
used again to generate an extra 10 Rage but will not stun the target.
Warbringer – Needs to return to being a knockdown (opinion up for discussion).
Tier 2: Self-Healing
Unsure about this tier to be honest, though if they want every talent
choice to be an option, then they need to buff Impending Victory somehow
(Up for discussion).
Tier 3: Shouts
Piercing Howl needs to be baseline and it’s replacement needs to be some
kind of CC. In the current metagame where it feels like it’s just “Pile
CC on a healer to force trinket, pile more CC on to force defensives,
last lot of CC and burst a DPS” then Warriors need a more viable CC
option than just -Talented- stuns, and 1 Fear.
Tier 4: Cooldowns
Here’s where any arguments are going to pop up. I think this Tier of
talents is fine. Apart from Dragon Roar. I would much rather Dragon Roar
be something along the lines of:
“Roar ferociously, causing X (+ Y% of Attack power) damage to the target
and disorientating enemies within 8 yards for Z sec. Dragon Roar is
always a critical strike and ignores all armor on the target.”
Tier 5: Utility
Vigilance had some utility, but with the change to it basically being a
Pain Suppression and not a HoS, it lost the power to break the Warrior
out of Sheep/Hex/Fear. Still good, just not as good in my opinion.
Mass-Reflect I think is fine, if it’s deemed “Too OP” at some point, consider making it replace SR.
Safeguard is now only an option, as the Root-Break is built in to
Intervene as standard, so you’d pick it for the burst-negation, i.e. if
your healer was going to get swapped hard, you could Safeguard to maybe
block a Deep Freeze, and they still have 20% damage reduction for the
following Ice Lance spam.
Tier 6: MOAR COOLDOWNS
There’s not a lot to be changed here to be honest (again, opinion).
Avatar breaks roots (utility, though who seriously uses this as a root
breaker?) and can be stacked with Reck/Skull Banner. Bloodbath has an
amazingly short cooldown and has a slow, but is a pressure CD, not
burst, and Storm bolt is…well… Only good if you don’t have a ranged
stun. It’s trash damage, and if you already have a stun on your team you
may as well roll with that, though Shockwave/Stormbolt is useful in
2v2, where you can Stormbolt one, Shockwave the other, and your partner
can CC the first out of the SB or off a trinket.
Secondly: Rage.
Ah Rage. A Warrior’s best friend… and his worst nightmare. Since
launch, the hardest resource to balance because it’s either too good or
too bad. You never have enough when you need it, and you always have too
much when you can’t do anything with it. Total revamp needed with the
Warrior resource system. Even if Rage would steadily build while
in-combat, and every time it hit a milestone (15-20 Rage), you gained
the use of Raging Blow/Slam, which would be your nukes. Similar to how
Destruction works, build Embers, pop CDs, unleash Chaos Bolts on the
universe. Warriors could build rage to fill… Enrage Charges?… And then
when damage needs to come, you pop CDs and unleash your vengeance on the
target. This brings me nicely on to the third (and for now, last) topic
I’d like to put forward:
Colossus Smash.
For f*cks sake Blizzard. Make this either:
A) Lower CD
B) Can’t be parried/dodged.
Because having a ridiculous amount of damage negated simply because the
person, by chance, parries a (technically) DPS cooldown when they have
no defensives (Evasion, Deterrence, DbtS) active, is quite frankly
ridiculous. make it cost 10 Rage, but dear lords stop it being parried
or dodged.
Feel free to discuss anything I’ve suggested here in the comments,
hopefully a few of you are a bit more outspoken than me on the
forums/twitter and can possibly suggest a few of these to Mr Street et
al.
Thanks for reading!
Exhil"
Continue the discussion here or on:
http://pvp-live.com/forums/topic/class-revamp-warriors/
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