Friday 25 October 2013

PvP-Based Class Revamp

"I think this is only my third post on PvP-Live, but it’s a collection of ideas from myself, friends, a few warriors in the PvE community, and a few in the PvP community. Most of these changes are only with PvP in mind.
First: Talents.
Assuming Blizzard -want- to keep the current Talent system, then there’s definitely changes that need to be made.
Tier 1: Charge
Juggernaut – I honestly think this is fine in it’s current iteration.
Double Time – Needs changing. Suggested change would be something like “Passive: After using Charge, for the next 10 seconds your Charge can be used again to generate an extra 10 Rage but will not stun the target.
Warbringer – Needs to return to being a knockdown (opinion up for discussion).
Tier 2: Self-Healing
Unsure about this tier to be honest, though if they want every talent choice to be an option, then they need to buff Impending Victory somehow (Up for discussion).
Tier 3: Shouts
Piercing Howl needs to be baseline and it’s replacement needs to be some kind of CC. In the current metagame where it feels like it’s just “Pile CC on a healer to force trinket, pile more CC on to force defensives, last lot of CC and burst a DPS” then Warriors need a more viable CC option than just -Talented- stuns, and 1 Fear.
Tier 4: Cooldowns
Here’s where any arguments are going to pop up. I think this Tier of talents is fine. Apart from Dragon Roar. I would much rather Dragon Roar be something along the lines of:
“Roar ferociously, causing X (+ Y% of Attack power) damage to the target and disorientating enemies within 8 yards for Z sec. Dragon Roar is always a critical strike and ignores all armor on the target.”
Tier 5: Utility
Vigilance had some utility, but with the change to it basically being a Pain Suppression and not a HoS, it lost the power to break the Warrior out of Sheep/Hex/Fear. Still good, just not as good in my opinion.
Mass-Reflect I think is fine, if it’s deemed “Too OP” at some point, consider making it replace SR.
Safeguard is now only an option, as the Root-Break is built in to Intervene as standard, so you’d pick it for the burst-negation, i.e. if your healer was going to get swapped hard, you could Safeguard to maybe block a Deep Freeze, and they still have 20% damage reduction for the following Ice Lance spam.
Tier 6: MOAR COOLDOWNS
There’s not a lot to be changed here to be honest (again, opinion). Avatar breaks roots (utility, though who seriously uses this as a root breaker?) and can be stacked with Reck/Skull Banner. Bloodbath has an amazingly short cooldown and has a slow, but is a pressure CD, not burst, and Storm bolt is…well… Only good if you don’t have a ranged stun. It’s trash damage, and if you already have a stun on your team you may as well roll with that, though Shockwave/Stormbolt is useful in 2v2, where you can Stormbolt one, Shockwave the other, and your partner can CC the first out of the SB or off a trinket.
Secondly: Rage.
Ah Rage. A Warrior’s best friend… and his worst nightmare. Since launch, the hardest resource to balance because it’s either too good or too bad. You never have enough when you need it, and you always have too much when you can’t do anything with it. Total revamp needed with the Warrior resource system. Even if Rage would steadily build while in-combat, and every time it hit a milestone (15-20 Rage), you gained the use of Raging Blow/Slam, which would be your nukes. Similar to how Destruction works, build Embers, pop CDs, unleash Chaos Bolts on the universe. Warriors could build rage to fill… Enrage Charges?… And then when damage needs to come, you pop CDs and unleash your vengeance on the target. This brings me nicely on to the third (and for now, last) topic I’d like to put forward:
Colossus Smash.
For f*cks sake Blizzard. Make this either:
A) Lower CD
B) Can’t be parried/dodged.
Because having a ridiculous amount of damage negated simply because the person, by chance, parries a (technically) DPS cooldown when they have no defensives (Evasion, Deterrence, DbtS) active, is quite frankly ridiculous. make it cost 10 Rage, but dear lords stop it being parried or dodged.
Feel free to discuss anything I’ve suggested here in the comments, hopefully a few of you are a bit more outspoken than me on the forums/twitter and can possibly suggest a few of these to Mr Street et al.
Thanks for reading!
Exhil"

Continue the discussion here or on:

http://pvp-live.com/forums/topic/class-revamp-warriors/

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