Looking at the buffs that they're making to Arms Warrior, I may contemplate playing it again in PvE. I like the spec, I just don't like the damage it does, and considering that Warriors are below average in terms of damage output, I think arms needs to at least be kicked up to be on-par with Fury, if not better. More Slam damage is awesome, the passive cleave that's being added in will be a good boost to it's 2-3 target damage, and the AoE increase from the Blood and Thunder change will be awesome.
Protection Warriors needed some love too, and the addition of Riposte in combination with the new style of Enrage for Prot may swap around stat priorities a bit. In case you don't know how Prot currently works, they become Enraged by critically blocking, which makes Mastery their best DPS stat. With the new changes, you'll become enraged by critically blocking OR by critting with Shield Slam or Devastate, Riposte will serve to increase this as whenever you parry or dodge and attack, 50% of your combined Dodge and Parry PERCENTAGE will be given to you as Critical Strike PERCENTAGE, ratings are ignored. This will probably be giving you around 15-20% bonus Crit Chance (assuming you're in full ToT normal [iLevel 522] gear).
Now, these new trinkets that got datamined look pretty decent, however there's a major flaw in the one that made my jaw drop:
http://ptr.wowhead.com/item=102298
This is the trinket in question, and the abilities it reduces the CD on are: Shield Wall, Rallying Cry, Shattering Throw and Recklessness.
Shield Wall and Rallying Cry are purely utility based, and for damage purposes are of no use at all. Shattering Throw on a 5 minute cooldown is pretty long, but it is a raidwide 20% armour removal, and so lowering the CD to 3m to line up with everything else would be the only decent change.
Now the reduction in CD of Recklessness is actually BAD. It drops Reck to a 1m 50s CD, which means It lines up with NO COOLDOWNS WE HAVE. Bloodbath will be on CD for another 10 seconds, you used CS 10 seconds ago (assuming use on CD), Skull Banner (and Avatar, if you run with that) will be up in another minute and 10 seconds. It is of absolutely no use at all as there are other trinkets with the +Str Proc. the trinkets I'll be using until maths dictates otherwise are these two:
http://ptr.wowhead.com/item=102308
http://ptr.wowhead.com/item=102305
Which will passively grant me:
+1959 Strength
+13% Critical Strike Damage, Mastery and Haste (Scales your current values up, not a flat addition)
And the combined equip effects will give:
Your melee attacks have a chance to trigger Cruelty for 20 seconds. While Cruelty is active, you gain 1175 Critical Strike from every melee attack, stacking up to 20 times
Your melee attacks have a chance to grant you 11759 Strength for 10 seconds.
So if we add up everything and assume perfect conditions with all procs active, as a warrior you will have:
+14759 Strength (Trinket + 2xDancing Steel)
+23500 Critical Strike (Nearly 45% Critical Strike)
Not sure about you guys, but I can see Fury damage being pretty damn good.
BETTER NERF WARRIORS.
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